Deep Duerra
Cleric Alignments: LE, LN, NE
Deep Duerra Queen of the Invisible Art, Axe Princess of Conquest
Dwarven Demigod
Symbol: Broken illithid skull
Home Plane: Hammergrim
Alignment:
Lawful evil
Portfolio: Psionics, conquest, expansion
Worshipers:
Dwarves, fighters, psionicists, travelers in the Underdark
Cleric
Alignments: LE, LN, NE
Domains: Dwarf, Evil, Law, Mentalism, War
Favored
Weapon: "Mindshatter" (battleaxe)
lderly gray dwarven mindwardens speak of an ancient time, when a
great queen named Duerra (dwair-uh) ruled a dwarven empire of immense
subterranean territory and dark, expansionist ambitions. The queen
herself stood at the front of her armies, on one occasion dominating a
huge illithid city. Duerra ordered her underlings to shackle the mind
flayers, who once had enslaved the entire duergar race. Over the course
of a century, Duerra and her surgeons wrested the power of the mind from
the captive illithids, transferring it to her brood and hence into her
clan's bloodline. Though mind flayers tell the story somewhat
differently, casting Duerra as the leader of a slave rebellion and
attributing the psionic powers of the gray dwarves as their own
invention in order to create a more efficient slave stock, many duergar
nonetheless honor their ancient queen as the progenitor of the psychic
abilities that established the gray dwarves as a distinctive subrace and
as a symbol of the dominance through enslavement and expansion that
shall establish the duergar as the preeminent political force of the
Underdark.
Few surface dwellers know of Deep Duerra or her clerics,
known below the surface as norothor ("those who seize enemy land").
Their recent efforts in the Underdark, however, have made them the talk
of underground waystations and trading communities. The norothor preach
expansionism to such a strong degree that they have become a nuisance to
the older, more staid duergar, who prefer to serve Laduguer. The
norothor nonetheless serve an important role in society, training young
gray dwarves in the development of their natural psionic abilities,
attending to and controlling the slaves who form the underclass of
duergar society, and scouting and clearing out nearby tunnel systems
that the community might grow. Lastly, their focus on the mental
disciplines makes them ideal ambassadors to psionic races such as the
illithids and aboleths, though the inherent brashness of the faith means
that many such missions end in utter disaster.
Duerra's temples are
constructed in visually appealing symmetric patterns, featuring an empty
seat at the center of the centermost room. Called the Daul's Throne, the
chair serves to remind the norothor that as Queen of the Invisible Art,
Deep Duerra is always present and watching. Norothor pray for spells at
night. On Midwinter eve, they celebrate a perverse festival known as the
Rallying wherein clerics commemorate the triumphs of the past year and
announce their expansionist intentions for the next. To the sound of
hammering and war chants the norothor pass around the freshly severed
head of an enemy whose territory will be taken before the next Rallying.
On the 5th of Mirtul, Duerra's clerics gather in temples for the
Melding, a psionic ceremony in which the norothor contact the Axe
Princess herself. The resulting communal mind grants all clerics greater
insight in their endless quest for power and territory. Norothor
frequently multiclass as fighters or (if the Psionics Handbook is used)
as psions.
History/Relationships: Moradin immediately exiled her upon her
apotheosis; Deep Duerra has no friends among the Morndinsamman. Certain
myths suggest Laduguer was her father, but the two share remarkably
little compassion for one another. Nominally allies, they scheme against
each other endlessly, with Duerra chafing at Laduguer's bitterness and
resentment. After centuries of only middling success under his
patronage, Duerra is a hair away from attempting to depose him as the
prime deity of the gray dwarves. The illithid god-brain Ilsensine hates
Duerra for the many thefts of psionic energy and information the Axe
Princess has stolen from it.
Dogma: The children of Laduguer shall conquer the earth and stone
from which they sprang and the voids in which they dwell. The seizing of
new lands, new wealth, and new servitors is the manifest destiny of
those who mine the Night Below. Magic is weak, unreliable, and unsubtle
when compared to the powers of the mind unless bequeathed and steadied
by the will of the gods. By means of the Invisible Art, the duergar
shall destroy or enslave all those reliant upon petty magics to survive. |
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