Dugmaren Brightmantle
Cleric Alignments: CG, CN, NG
Dugmaren Brightmantle The Gleam in the Eye, the Errant Explorer
Lesser Dwarven Deity
Symbol: Open book
Home Plane: Dwarfhome
Alignment: Chaotic good
Portfolio: Scholarship, invention, discovery
Worshipers: Artisans,
dwarves, loremasters, runecasters, scholars, tinkers, wizards
Cleric
Alignments: CG, CN, NG
Domains: Chaos, Craft, Dwarf, Good, Knowledge,
Rune
Favored Weapon: "Sharptack" (short sword)
ust as Marthammor Duin
exemplifies the occasional dwarven urge to explore the world beyond the
mountain, Dugmaren Brightmantle (duhg-mah-ren brite-man-tuhl) signifies
the exploratory striving to blaze the trails of creativity by applying
accumulated knowledge to create something new and good. Brightmantle
represents the progressive elements of a naturally conservative race
that nonetheless prides itself on its infrequent innovations. His
ceaseless quest for knowledge and constant tinkering and exploring have
a tendency to get him into trouble, and though Moradin (his
father),admires Dugmaren's adventuresome spirit, the Dwarffather
despairs at his tendency to wander away from a pursuit to follow
something else that catches his notoriously fickle attentions.
Dugmaren's clerics, known as xothor ("those who seek knowledge"),
draw from the most creative tinkers and free-thinkers of dwarven
communities, on rare occasions even allowing gnomes to join their
orders. They follow a doctrine of knowledge for knowledge's sake, seeing
equal value in learning a once-lost recipe for toasted zygom stalk and
discovering the crucial flaw in an enemy's defensive fortifications. In
fact, since the xothor strongly favor creation over destruction, there's
a good chance many of them would prefer the recipe. Temples of the
Errant Explorer, usually sprawling edifices filled with the scattered
detritus of a half-hundred abandoned experiments and twice as many open
books, can be found above and below the surface. Xothor pray for spells
in the morning. They observe few official holidays, instead whispering a
prayer of thanks to the Errant Explorer upon the discovery of some new
bit of lore. On Greengrass and High-harvestide, xothor begin the day
with several hours in private meditation, staring at the flame of a
candle. Thereafter, neighboring xothor gather to discuss their
discoveries and creations since the prior convocation. Xothor frequently
multiclass as loremasters, runecasters, or wizards.
History/Relationships: Dugmaren's ambitions ensure that he's always
at the center of some exploit, frequently in the company of his loose
circle of deific associates. His circle includes Haela Brigh-taxe,
Marthammor Duin, Brandobaris, Erevan Ilesere, Gond, and Shaundakul.
Gargauth, who represents knowledge-hunting for illicit and perverse
purposes, is among the Gleam in the Eye's most hated foes.
Dogma: The secrets of the world are waiting to be revealed. Travel
widely, broaden your mind at every opportunity, and pursue the life of a
scholar. Cultivate the spirit of inquiry among the young and be a
teacher to all. Seek to recover lost and arcane knowledge of ages past
and apply it in the world today. Try new methods of doing things just
for the joy of experimenting. Learn a little of everything, for you
never know what might be of use down the road. |
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