Gorm Gulthym
Cleric Alignments: LG, LN, NG
Gorm Gulthym Fire Eyes, Lord of the Bronze Mask, the Eternally
Vigilant
Lesser Dwarven Deity
Symbol: Shining bronze mask with eyeholes of flame
Home Plane: Dwarfhome
Alignment: Lawful good
Portfolio: Guardian of all dwarves,
defense, watchfulness
Worshipers: Dwarven defenders, dwarves, fighters
Cleric Alignments: LG, LN, NG
Domains: Dwarf, Good, Law, Protection,
War
Favored Weapon: "Axegard" (battleaxe)
ost dwarven enclaves, set as they are in the lightless realm below
the surface, stand in the path of aggressive, rapacious Underdark
enemies. Those who protect these realms from attack give blessings to
Gorm Gulthyn (gorm gull-thin), patron of watchfulness and defense. Gorm,
a humorless masked warrior, ensures the safety of dwarven clanholds and
seeks to defend these realms from their enemies, manifesting on the
Prime far more often than his companions in the Morndinsamman. He keeps
vigils on battlements, establishes traps and deadfalls in neighboring
passages, and instructs his clerics on the art of planning a steady and
reliable defense for the community. Those who have seen him fight on the
walls of besieged communities relate his stunning battle prowess, but
comment that his combat maneuvers increasingly belie not only millennia
of dutiful practice, but a growing desperation, as if each battle might
be the Lord of the Bronze Mask's last.
Clerics of Fire Eyes, known as barakor ("those who shield") organize the defense of dwarven
communities, act as bodyguards, and instruct local dwarves about the
value of alertness and vigilance. Upon entering the church, each barakor
is assigned a charge to protect. More powerful clerics often choose to
defend important clan personages, but the assignments of novitiates seem
to be determined at random, and include children and elderly or infirm
members of the clan. All are willing to sacrifice themselves ("paying
Gorm's greatest price," in the vernacular of the church) to protect
then-charge. Temples to the Golden Guardian typically are plain stone
constructions featuring a central altar containing the remains of a
fallen barakor. Most contain a small armory and are well fortified
against attack. Barakor pray for spells in the morning, usually before
taking a tour of the community to ensure that the night passed with
little incident. Holy days are celebrated each festival, with tedious
(to outsiders) procedures that involve formal salutes, rhythmic
grounding of weapons, and didactic, chanted prayers. Barakor frequently
multiclass as dwarven defenders or fighters. Members of the former class
are afforded the highest possible honor in the clergy of the Lord of the
Bronze Mask.
History/Relationships: Gorm Gulthyn is dying. Somehow, as he gave his
essence to avatars battling for the preservation of dwarven kingdoms
over the many centuries, his very existence became tied to the fate of
those kingdoms. With each fall of a clanhold, something inside Gorm
Gulthyn died; the divine fire licking the eyeholes of his mask grew
dimmer by almost imperceptible increments. Proud nonetheless, Gorm has
confided his condition only in Clangeddin, Marthammor,Moradin, whom he
considers his closest friends. All hope that the Thunder Blessing and
the resurgence of ancient dwarven bloodlines will return strength to the
Sentinel, but no reverse has yet been observed. With each manifestation,
Gorm throws himself more carelessly into his defensive actions, perhaps
seeking an end to his condition on the tip of an enemy sword.
Dogma: Never waver in your duty to Gorm's sacred charges. Defend,
protect, and keep safe the children of the Morndinsamman from the
hostile forces of the outside world. Be always vigilant and ever alert
so that you are never surprised. If need be, be prepared to pay the
greatest price so that the clan and the community survive, and your name
will be remembered for generations. |
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