Cleric Alignments: LE, LN, NE
Laduguer The Exile, the Gray Protector, Master of Crafts
Intermediate Dwarven Deity
Symbol: Broken crossbow bolt on a shield
Home Plane: Hammergrim
Alignment: Lawful evil
Portfolio: Magic weapon creation, artisans,
magic, gray dwarves
Worshipers: Dwarves, fighters, loremasters, soldiers
Cleric Alignments: LE, LN, NE
Domains: Craft, Dwarf, Evil, Law, Magic,
Favored Weapon: "Grimhammer" (warhammer)
ver since the duergar
branched from their dwarven cousins, Laduguer (laa-duh-gwur) has
harbored bitter resentment. The Gray Protector views his cousins in the
Morndinsamman as indolent layabouts more concerned with maintaining
outdated traditions than with progress and artifice. That's not to say
Laduguer is a free thinker - he clings to his own brand of intolerant
discipline, weaving a doctrine of obedience to one's leader, empowerment
through the exploitation of slaves, enrichment through the creation of
magical weapons, and protection through an unforgiving program of stern
military preparedness. Strongly xenophobic, Laduguer urges his charges
to avoid contact with other races except for limited trade and slave
raids. The duergar recognize no difference between religious and secular
authority, making Laduguer's clerics (known as thuldor, a dwarven term
meaning "those who endure") the nominal rulers of gray dwarf society.
The duergar see their existence as a constant struggle against other
Underdark races, and the thuldor form the single constant that has kept
the race united and powerful ever since the days when Laduguer's clerics
first led the gray dwarves away from their surface brethren.
temples include sizable stables used in the care and breeding of steeders, large monstrous hunting spiders used as transport by many
Underdark races. The duergar, under the guidance of the thuldor, have
cornered the market on these highly trainable, versatile beasts of
burden, granting the race considerable financial clout it the Night
Below. The clerics are expected to serve in the military.
for spells in the morning, usually before dedicating at least an hour to
concepting, creating or improving of a magical weapon. The duergar enjoy
few religious ceremonies of note, as celebration offers a dangerous
break to the toil upon which the duergar owe their protracted existence.
Clerics of Laduguer seldom multiclass, occasionally becoming divine
champions, fighters, or loremasters.
History/Relationships: No mortal knows the exact reasons behind Laduguer's exile from the Morndinsamman. The gold and shield dwarves
claim that he committed unspeakable crimes against his brethren and was
only saved from Moradin's great Soulhammer by the temperance and
forgiveness of Berronar. The gray dwarves explain the story somewhat
differently, painting the Gray Protector as an advocate of a righteous,
innovative philosophy that nonetheless so offended the Dwarffather that
Laduguer was cast from the pantheon forevermore. Regard less, the Exile
is at best tolerated by Dugmaren and Sharindlar; the rest of the
Morndinsamman hold him in deep scorn. Deep Duerra, thought of by many as
Laduguer's daughter, is his only true ally (and even she hatches
multiple schemes against him). His race's dominance of the steeder
market has gained him enmity from Lolth, and an ancient dispute with the
demon prince Orcus simmers healthily to this day.
Dogma: The children of Laduguer have rejected the feckless and feeble
gods of their forefathers and withdrawn from their lazy once-kin so as
not to be tainted by their weaknesses. Strict obedience to superiors,
dedication to one's craft, and endless toil are necessary to achieve
wealth, security, and power. Nothing is ever easy, nor should it be.
Suffer pain stoically and remain aloof, for to show or even feel emotion
is to demonstrate weakness. Those who are weak are undeserving and will
suffer an appropriate fate. Adversity is Laduguer's forge, and the harsh
trails through which the duergar must pass are his hammer blows - endure
all and become stronger than adamantine.