Moradin
Cleric Alignments: LG, LN, NG
Moradin The Soul Forger, Dwarffather, All-Father
Greater Dwarven
Deity
Symbol: Hammer and anvil
Home Plane: Dwarfhome
Alignment: Lawful good
Portfolio: Dwarves, creation, smithing, protection, metalcraft,
stonework
Worshipers: Dwarven defenders, dwarves, engineers, fighters,
miners, smiths
Cleric Alignments: LG, LN, NG
Domains: Craft, Dwarf,
Earth, Good, Law, Protection
Favored Weapon: "Soulhammer" (warhammer)
oradin.(mor-uh-din) is a stern paternal deity, gruff and
uncompromising, and hard as stone when it comes to protecting his chosen
race. A harsh but fair judge, he is strength and force of will embodied.
He inspires dwarven inventions and constantly seeks to improve that
race, encouraging their good nature, intelligence, and harmonious
existence with other good races while battling their pride and
isolationist tendencies. His warhammer is a weapon and a tool, called
Soulhammer.
The church of Moradin has an active role in guiding the
morals of dwarven communities. They emphasize the Soul Forger's hand in
everyday dwarven activities such as mining, smithing, and engineering,
and invoke his blessing when these tasks are begun. They lead the push
to found new dwarven kingdoms and increase the status of dwarven in
surface communities. They take an active role in teaching the young of
the communities and oversee most formal ceremonies. Of particular
interest to the clerics of Moradin are the Thunder Children, and his
clerics who- were born of the Thunder Blessing are expected to do great
things for the race.
Clerics of Moradin, known as sonnlinor ("those who
work stone") pray in the morning. Offerings are made to the Soul Forger
on a monthly basis. The ranking cleric of a community can declare any
day a holy day to celebrate a local event. Many communities celebrate
Hammer 1st, for that date in the 1306 DR the Year of Thunder) is held to
be the start of the sudden increase in dwarven births, a blessing of the
Dwarf-father that has brought about a great turnaround in the dwarven
race. His clerics commonly multiclass as dwarven defenders or fighters.
History/Relationships: Moradin is held in dwarven myths to have been
incarnated from rock, stone, and metal, and that his soul is an ember of
fire. He forged the bodies of the first dwarves from metals and gems and
breathed souls into them when he blew on his creations to cool them. He
is the leader of the dwarven pantheon and it was his decision that
banished the evil gods of the derro and duergar from the surface. He has
a strategic but cool alliance with Gond, Kossuth, Helm, Torm, Tyr, and
the heads of the elven, gnome, and halfling pantheons. He opposes the
gods of the goblinoids, orcs, evil giants, and banished dwarves.
Dogma: Moradin is the father and creator of the dwarven race. Honor
him by emulating his principles and workmanship in smithing,
stoneworking, and other tasks. Wisdom is derived from life and tempered
with experience. Advance the dwarven race in all areas of life. Innovate
with new processes and skills. Found new kingdoms and clan lands,
defending the existing ones from all threats. Lead the dwarves in the
traditions laid down by the Soul Forger. Honor your clan leaders as you
honor Moradin. |
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