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Tales Of Moonsea
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Solonor Thelandira
Cleric Alignments: CG, CN, NG

Solonor Thelandira Keen-Eye, the Great Archer
Intermediate Elven Deity

Symbol: Silver arrow with green fletching
Home Plane: Arvandor Alignment: Chaotic good
Portfolio: Archery, hunting, wilderness survival
Worshipers: Arcane archers, archers, druids, elves, rangers
Cleric Alignments: CG, CN, NG
Domains: Chaos, Elf, Good, Plant, War

Favored Weapon: "Longshot" (longbow)

olonor Thelandira (soe-loe-nohr theh-lan-dih-ruh) is always in pursuit of quarry, and he rarely remains in one location for very long. Unlike many hunters, the Great Archer talks prey only out of concern for the overall balance between the species and to destroy evil-doers, particularly the drow. His serious, sometimes grim, demeanor reflects the difficulty he faces in forging a workable compromise between the competing forces of civilization and wilderness, instinct and knowledge, and savagery and domesticity. Solonor's word is his bond, and his pledge is never given lightly. Solonor does not close to do battle with an enemy, but tracks and pursues instead, firing arrows from a never- empty quiver.

The church of Solonor is a disparate one, with little communication among groups of clerics except to exchange information. Solonor's clerics serve as scouts and archers in elven armies, as bowyers, fletchers, and archery instructors in elven settlements, and as hunters and providers for far-flung rural communities. Among those Fair Folk who largely eschew the trappings of civilization, members of Solonor's clergy preside over initiation ceremonies into adulthood. Hawkeyes serve the Great Archer by working to maintain the balance of nature. Solonor's clerics are deadly enemies of those who worship Malar or Talos, and they often join forces with those who serve Rillifane Rallathil in order to exterminate followers of those evil gods whenever they make their presence known.

Clerics and druids of Solonor pray for their spells whenever the moon is highest in the sky during the day. Solonor's faithful generally eschew frivolous celebrations, considering them unnecessary distractions to the tasks at hand. Once per lunar month, under the soft light of the full moon, the Great Archer's faithful assemble to give thanks for the skills Solonor has taught and the bounty thus provided. Hunters sacrifice hunting trophies that cannot otherwise be employed, and unbroken arrows engraved with the symbol of Solonor are fired into the sky to poke holes in the firmament and allow the light of Solonor's teachings to shine forth on his people (these arrows are never fired in a direction that would cause them to fall where they might hurt someone, including straight up). Each Shieldmeet, known to the Fair Folk as the Day of Corellon's Peace, the followers of Solonor assemble to compete in great archery meets. The winner of such con tests are said to receive Keen-E,ye's blessing. Many clerics and druids multiclass as arcane archers or rangers.

History/Relationships: Like others of the elven pantheon, Solonor reports to Corellon and gets on well with the rest of the Seldarine. Other allies include benevolent nature deities and Silvanus. His greatest foes are Malar and Talos, followed closely by Lolth.

Dogma: Walk in harmony with nature and oppose the efforts of those who would disturb her delicate balance. Preserve the wild places from excessive encroachment, and work with those who would settle the land to preserve the beauty that first attracted them. Hunt only for sustenance, culling the old and weak from the herd so that all species may prosper. Like an arrow in flight, it is difficult to arrest the consequences of an action. Choose your targets carefully, for ill-considered action can have long-reaching impact.