Eldath
Cleric Alignments: CG, CN, NG
Eldath: Goddess of Singing Waters, Mother Guardian of Groves, the
Green Goddess (Lesser Faerunian Deity)
Symbol: Waterfall plunging into a still pool
Home Plane: House of
Nature Alignment: Neutral Good
Portfolio: Quiet places, springs, pools,
peace, waterfalls
Worshipers: Druids, pacifists, rangers Cleric
Alignments: CG, CN, NG
Domains: Family, Good, Plant, Protection, Water
Favored Weapon: Net (net or net that does damage as unarmed strike)
ldath (el-dath) is the guardian of groves, and her presence is felt
wherever there is calm. She is a pacifist who avoids hostile action,
even if threatened. Although shy, quiet, and enigmatic, Eldath is
possessed of unknown depths of character and unexpressed resolve that
cannot be broken. She meets challenges by strategically withdrawing, a
course of action that in time always leads opponents to overextend into
an untenable position in which their reinforcements have been converted
to her side. Recently she has been suffering many attacks from Malar and
his followers, with the People of the Black Blood despoiling several of
her sacred pools.
Eldathyn are organized in a simple hierarchy where a
dozen or so clerics report to a senior cleric who in turn reports to a
grand cleric responsible for a realm or larger region. Most dwell in
forest communities with open-air sacred places or worship, spending
their lives tending unspoiled places to ensure that they survive and
even flourish in the face of human and other depredations. They rarely
resort to any sort of open confrontation, instead working subtly. Few
Eldathyn live in large settlements, but many dwell in springside
cottages within an easy ride of settlements. Clergy of Eldath are all
taught to swim, and often teach this skill to nonbelievers in return to
small offerings of food and coins. Many learn the Brew Potion feat.
Clerics and druids of Eldath pray for their spells once per day at a
time selected after great personal reflection. The only calendar-related
holy day of the church is the Greening, a gathering and festival
celebrated at Greengrass. It is preceded by the Firstflow, a festival
held at varying times when the waters break up and begin to flow at the
conclusion of winter. The Chant of the Fastness is performed at the
dedication of new open air temples or shrines of the goddess, where the
water is blessed and empowered with healing magic for a few days. Many
clerics and druids multiclass as rangers.
HISTORY/RELATIONSHIPS: Eldath is a quiet, enigmatic figure who is
rarely remembered in the pages of Faerunian history. She servers
Silvanus alongside Mielikki, but finds the Oakfather's robustness
intimidating. Mielikki and Eldath consider each other sisters. She also
maintains close relations with Chauntea, Selune, and Lathander, for they
share common interests. While Eldath opposes all that Tempus stands for,
she does not consider him a personal foe. He in turn considers her
naive, but respects her convictions and generally ignores her.
DOGMA: Peace can only come from within and cannot be taught or
imposed. Seek stillness and thereby find peace. Plant trees and
green-leafed things and tend such things when they need it, wherever
they may be. Nurture and aid, and do not restrict or punish. Work
violence only to defend, and slay no thing of the forest except to
prevent it from slating themselves or another under their protection.
Swear to take no thinking life except in direst need. Share with all
beings the beneficial things that grow in or come from running water
that all may know of and praise Eldath. |
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