Garagos
Cleric Alignments: CE, CG, CN
Garagos: The Reaver, Master of All Weapons, Lord of War (Faerunian
Demigod)
Symbol: A pinwheel of five snaky arms clutching swords
Home Plane:
Warrior's Rest Alignment: Chaotic Neutral
Portfolio: War, skill-at-arms,
destruction, plunder
Worshipers: Barbarians, fighters, rangers, soldiers, spies, warriors
Cleric Alignments: CE, CG, CN Domains: Chaos, Destruction, Strength, War
Favored Weapon: "The Tentacus" [a pinwheel of five black snaky arms,
each ending in a sword] (longsword)
he goal of every worshiper of Garagos (gah-rah-gohs) the Reaver is
to be covered in their enemy's blood at the heart of a conflict they
initiated. Once Garagos was an honored deity of war, a being associated
more with military victory through fury than perseverance through sound
tactical dicisions. He eventually came into conflict with the young
demigod Tempus, who vied for his dominance over warcraft. The Tome of
Foehammer's Triumph, a collection of scriptures held holy by the church
of Tempus, tells of a century-long battle in which the Lord of Battle
finally defeated Garagos by turning the Reaver's mindless fury against
him. Long thought slain, Garagos reappeared in the recent past, either
awakened from ageless slumber or resurrected by a devoted cult of
worshipers. His newest incarnation seems utterly devoid of the
craftiness he once possessed. Instead, Garagos is a being of idiot rage,
a violent six-armed whirlwind of carnage that seems to exist only to
destroy.
Clerics of Garagos, known as bloodreavers, spend their days
fomenting strife throughout the continent, knowing that each conflict
contributes to Garagos's continuing rebirth. They believe that Garagos
eventually will regain his divine strength, unseating the hated Lord of
Battles and reclaiming the mantle of Deity of War. They continually
create and expand networks of spies, faithful warriors, and other agents
to increase the power of the cult, and the leadership of a cult cell is
usually determined by the result of power plays between the agents of
rival clerics.
Bloodreavers pray for spells in the morning. Ceremonies
to the Lord of War typically involve bloodletting as well as anointing
the faithful in the blood of their enemies. Though a few well-kept
clerics prefer to sow discord through guile in the courts of cities
across Faerun, most of Garagos's feral clerics eschew bathing, proudly
wearing multiple coats of enemy blood. The blood obsession of the cult
of the Master of All Weapons has led many to conclude that services to
Garagos involve some degree of vampirism, but a direct link never been
proven. Indeed, most vampires would be more likely to treat a
blood-soaked cleric of Garagos as a particularly hearty meal than
consider him an ally. Bloodreavers usually multiclass as barbarians.
HISTORY/RELATIONSHIPS: Though chaotic neutral, the debased, insane Garagos stands on the brink of evil. A nearly elemental force of
destruction, the Reaver has no allies in the pantheons of Abeir-Toril—the
other gods deal with Garagos simply by staying the hell away from him.
Despite his vacant mind, Garagos still harbors deep resentment against
Tempus and his catspaw, the Red Knight. Should these deities meet in the
field of combat, there's little doubt that the Reaver would come out the
worse of it. Eventually, however, Garagos's destructive capabilities
might transcend his tactical weaknesses, and on such a day, the
followers of Tempus are sure to know true despair.
DOGMA: Peace is for weak fools. War makes all participants strong,
and only in head-to-head conflict is honor satisfied. Only cowards avoid
battle. Any who strike down a foe from ambush or from behind
demonstrates cowardice. Retreat is never an option, even in the face of
a greater foe, for if a warrior's heart is focused on Garagos, the deity
will provide enough to conquer any enemy. |
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