Gond
Cleric Alignment: Any
Gond: Wonderbringer, Lord of All Smiths (intermediate Deity)
Symbol: A toothed metal, bone, or wood cog with four spokes
Home
Plane: House of Knowledge Alignment: Neutral
Portfolio: Artifice, craft,
construction, smithwork
Worshipers: Blacksmiths, crafters, engineers,
gnomes, inventors, Lantanese, woodworkers
Cleric Alignment: Any
Domains:
Craft, Earth, Fire, Knowledge, Metal, Planning
Favored Weapon: "Craftmaster"
(Warhammer)
ond
(gahnd) is a burly smith with a mighty hammer, forge and anvil that
allow him to craft the stuff of stars. Venerated by humans and gnomes
(who know him as Nebelun) alike, Gond transforms ideas into concrete
form and inspires mortals to make new things. He cares only for the act
of creation, playing little heed to the consequences of letting loose
his inventions into the world. Some in the church of Mystra oppose the
Wonderbringer for holding technology over "The Art", but in truth Gond
views magic as simply another tool by which he can create new devices.
The church of Gond is largely tolerated across Faerun. Its members are
found in human-ruled bastions of evil and strongholds of good alike, as
well as in an increasing number of rock gnome communities. Only in the
island realm of Lantan is his faith preeminent, anointed as the state
religion. In the lands of Durpar, Estagund, and Var the Golden the deity
is known as Zionil, patron of inventors, craftfolk, and creators. Most
merchants cultivate strong relationships with the local clergy of the
Wonderbringer, in hopes of acquiring and selling their latest inventions
at great profit. However, at times the followers of Gond inadvertently
create something that upsets existing markets, earning them sudden and
unexpected hostility from other faiths. In recent years, the church of
Gond has earned the ire of rulers across Faerun for introducing
smokepowder and firearms to the realms. Most view such weapons as a
threat to their authority, as they approximate the power of a wizard's
spells yet are useable by commoners who are not invested in supporting
the status quo. Only continued efforts by the church of Gond have kept
smokepowder in check and, inadvertently, preserved the faith's
untrammeled status in most cities. The church takes whatever steps are
necessary to ensure such technology remains proprietary, eliminating
rivals with sabotage, diplomacy, and financial influence.
Clerics of Gond pray for their spells in the morning before the morning meal. Daily
rituals to Gond are simple: muttered prayers upon rising and retiring,
which are often incorporated into dressing or disrobing, and a longer
prayer of thanks at the main meal. Clerics offer a special prayer of
thanks and dedication of their work before commencing any new creation
(As opposed to repair or maintenance). Their one holy festival is the
Ippensheir, named for Ippen, Gond's First Servant, and celebrated during
the twelve days immediately following Greengrass. All clergy of Gond and
his devout worshipers gather at a temple, abbey, or holy site where a
famed inventor or craftsmen once worked. IT is a time of feasting,
drinking, and revelry, during which they show inventions to and share
innovations with their fellow Gondar. Some visit as many gatherings of
the faithful as they can during this time, using a network of portals
maintained by the church to link major defensible holy houses. One
strange practice of the faith requires that Gondar make two copies of
any new machine or tool they discover, if possible. One copy is hidden
away against the prying eyes of thieves or vandals for later display to
fellow Gondar, and the other is smashed -- or preferably, burned -- as
part of the Sacred Unmaking, a prayer of offering to Gond. This ceremony
reinforces Gond's dominion over both constructive and destructive
engineering. Some clerics multiclass as rogues, but only out of an
interest in lock picks and other small tools. Many become techsmiths.
HISTORY/RELATIONSHIPS: Gond is an enigmatic deity. He serves Oghma in
the thirst for knowledge, but is so independent of his superior that
many forget their relationship. He is friendly with Lathander, Waukeen,
and Tempus, for his inventions relate to creativity, profit and war,
respectively. His only true foe is Talos, whose unhindered destruction
threatens not only Gond's inventions but also his dominion over devices
of destruction.
DOGMA: Actions count. Intentions are one thing, but it is the result
that is most important. Talk is for others, while those who serve Gond
do. Make new things that work. Become skilled at forging or some craft,
and practice making things and various means of joining and fastening
until you can create devices to suit any situation or space. Question
and challenge the unknown with new devices. New inventions should be
elegant and useful. Practice experimentation and innovation in the
making of tools and the implementation of processes, and encourage these
virtues in others through direct aid, sponsorship, and diplomatic
support. Keep records of your strivings, ideas, and sample devices so
that others may follow your work and improve on what you leave behind
and encourage others, such as farmers and hunters, to think of new
tools, improved ways of crafting and using their existing gear, and new
ways of doing things. Observe, acquire, and store safely the makings of
others and spread such knowledge among the consecrated of Gond. Discuss
ideas and spread them so that all may see the divine light that is the
Wonderbringer. |
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