Malar
Cleric Alignments: CE, CN, NE
Malar: The Beastlord, the Black-Blooded Pard (Lesser Deity)
Symbol:
Bestial claw with brown fur and curving bloody talons
Home Plane: Fury's
Heart
Alignment: Chaotic Evil
Portfolio: Bloodlust, Evil Lycanthropes,
hunters, marauding beasts and monsters, stalking
Worshipers: Hunters,
Evil Lycanthropes, sentient carnivores, rangers, druids
Cleric
Alignments: CE, CN, NE
Domains: Animal, Chaos, Evil, Moon, Strength
Favored Weapon: A beast's claw (claw bracer)
alar (mahl-arr) is a primordial, savage deity who revels in the hunt
and the blood of the kill. Appearing as a sleek and supple cat-like
beast with blood-spattered ebony fur, Malar delights in instilling fear
in his victims, for he can literally smell and taste the essences of
their terror. The Beastlord is known by many names in many lands,
including the Stalker along the shores of the Vilhon Reach, the Render
across the Endless Ice and the Great Glacier, the Blue Bear among the
Uthgardt, and Herne among the orcs of the High Forest.
In civilized
settings, the church of Malar is widely loathed, for its members --
often evil lycanthropes -- are some of the most dangerous threats to the
safety of the local populace. Along the frontier and in wilderness
settings, however, those who must hunt for food reluctantly pay homage
to the Beastlord, even as they fear his cruelty. Outsiders sometimes
differentiate between "Hunts," as Malarite bands are known, that operate
openly and those that stalk the night. Some realms, such as Cormyr,
legally recognize the former as having dominion over hunting while
considering the latter to be little more than dangerous predators to be
driven off or slain.
Clerics of Malar pray for spells at night,
preferable under a full moon. They also offer prayers to the Beastlord
before the chase, during pursuit, and while drinking a toast over the
slain quarry (sometimes with its blood). The droning Bloodsong is
intoned over the bodies of all creatures slain during a hunt. and
specific ritual prayers and chants accompany feasting on any prey. Two
great rituals are the Feast of the Stags and the High Hunt. In the
former, clerics and worshipers of Malar hunt plenty of game before
Highharvestide and then invite all (especially those not of the faith)
to join them at a feast, where they pledge to hunt in the coming winter
to provide for the needy. (This is one of the few things the church does
that pleases the common folk.) During the High Hunt, held each season,
worshipers adorned in kill trophies hunt a humanoid, who can win his or
her life and a boon by escaping or surviving a day and a night. Malar's
clerics often multiclass as barbarians, rangers, or druids. Many are
evil lycanthropes such as werewolves.
HISTORY/RELATIONSHIPS: Malar is an ancient deity who dates back to
the days when the first beasts stalked the land. He has always hated the
Fair Folk and maintains a long-standing alliance with Lolth against the
Seldarine. Over the centuries, he has tried to usurp power from other
deities with varying degrees of success. He is one of the Deities of
Fury, along with Talos (his superior), Auril, and Umberlee, and he is
allied with dark deities such as Bane and Loviatar. The Beastlord fights
against the deities of peace, civilization, and nature, but harbors a
particular loathing for Nobanion since that deity defeated him in a
fierce conflict, known as the Roar of Shadows, during the Time of
Troubles.
DOGMA: Survival of the fittest and the winnowing of the weak are Malar's Legacy. A brutal, bloody death or kill has great meaning. The
crux of life is the challenge between the hunter and the prey, the
determination of who lives or dies. View every important task as a hunt.
Remain ever alert and alive. Walk the wilderness without trepidation,
and show no fear in the hunt. Savagery and strong emotions defeat reason
and careful thought in all things. Taste the blood of those you slay,
and never kill from a distance. Work against those who cut back the
forest and who kill beasts solely because they are dangerous Slay not
the young, the pregnant, or deepspawn so that prey will remain
plentiful. |
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