Cleric Alignments: CG, LE, LG, LN, NG
Mystra: The Lady of Mysteries, the Mother of All Magic (Greater
Circle of seven blue-white stars with red mist flowing from the center.
Home Plane: Dweomerheart
Alignment: Neutral Good
Spells, the Weave
Worshipers: Elves, half-elves, incantatrixes, mystic
wanderers, sorcerers, spelldancers, spellfire channelers, wizards.
Cleric Alignments: CG, LE, LG, LN, NG
Domains: Good, Illusion,
Knowledge, Magic, Rune, Spell
Favored Weapon: Seven whirling stars
ystra (miss-trah) provides for and tends to the Weave, of which she
is effectively the emobodiment. The Weave is the conduit that enables
mortal spellcasters and magical crafters to safely access the raw force
that is magic. Mystra is also the deity of the possibilities that magic
can bring about, making her one of the most powerful beings involved
with Toril. Although she favors the ethos of good, she has learned that
as deity of magic, she must preserve the Balance. While she can prevent
the creation of new spells and magic items that her philosophy opposes,
she rarely exercises this ability unless they threaten the Weave or
magic in general. Mystra appears as a beautiful human woman with dark,
flowing hair and radiant skin.
The church of Mystra is very powerful
across Faerun and includes many adherents among the populace. Were more
wizards and sorcerers devout worshipers of the Lady of Mysteries, the
faith would undoubtedly be the most powerful in all Faerun. Mystra's
followers have lost a great deal of influence since the Time of
Troubles, when magic ran amok and caused great destruction. The deity's
actions over the past decade have only driven more worshipers,
particularly evil wizards and sorcerers, into the arms of Shar.
of Mystra pick on time of day or night to consistently pray for spells.
They celebrate the 15th day of Marpenoth, the anniversary of the
ascension of the current Mystra from her mortal form, but otherwise have
few calendar-related rituals, focusing more on a personal style of
worship. For some devout arcane spellcasters, this never goes beyond a
whispered prayer of thanks with each spell they cast, coupled with some
thought as to the moral consequences of its use. Two ceremonies of great
personal significance are Starflight and Magefire. The former centers on
a fly spell that permits flight for as long as the stars are visible in
the sky. It is often used as an initiation when an individual joins the
church of Mystra or a celebration when two worshipers are wed. During
Magefire, great magical power surges through one's body, blazing in
flickering blue fire as it spills forth in cleansing and renewal. The
Hymn to the Lady is a solemn ritual performed mostly at funerals. While
the living clergy intone a plainsong dirge, visions arise of dead mages
and Mystran clerics; Mystra often inserts her own guiding scenes.
Mystra's clerics usually multi-class as arcane devotees, dweomerkeeprs,
sorcerers, or wizards.
HISTORY/RELATIONSHIOPS: Mystra is the third deity to hold the
position of Lady of Mysteries and Mother of all Magic since the rise of
Netheril. The first was Mystryl, who died saving the Weave from the
arrogance of the Netherese archwizard Karsus. The second Lady of
Mysteries was teh first to create the Chosen of Mystra, including
Elminster, Khelben, and the Seven Sisters. She died at the hands of Helm
during the Time of Troubles while trying to return to the planes. At the
end of the Avatar Crisis, a mortal wizard named Midnight assumed the
name of her predecessor upon ascension to divinity. Like Cyric and
Kelemvor, it took the new Mystra some time to grow into her role as a
deity. For a decade, she battled her old enemy Cyric on many occasions,
and for a time, withheld the use of magic from deities and mortals
alike. However, since then she seems to have learned her role as
guardian of the Balance and impartial arbiter of the Weave. Mystra's
customary advisor is Azuth, although the Lord of Spells is less close
than he was with the previous Lady of Mysteries. Savras and Velsharoon,
who thus indirectly report to Mystra as well, serve Azuth. The Mother of
All Magic maintains close alliances with deities of knowledge, such as
Oghma, Deneir, and Milil, as well as the deities of magic in other
pantheons, including Corellon Larethian, Isis, and Thoth. Although she
still hates Cyric with a passion and views the return of Bane with
burgeoning hatred, Mystra's chief antagonist is Shar. Shar secretly
created the Shadow Weave long ago in response to Selune's creation of
Mystryl and the Weave (to which Shar inadvertently contributed as well).
Mystra sees Shar's actions as a direct threat to her own portfolio and a
grave danger to the integrity of the Weave, and her ties with Selune are
strong and growing. It is Mystra's aim to eventually subsume the Shadow
Weave into her own portfolio, even if that means sacrificing her last
remaining vestiges of humanity and inherent goodness and absorbing more
of the darkness that is Shar.
DOGMA: Love magic for itself. Do not treat it just as a weapon to
reshape the world to your will. True wisdom is knowing when not to use
magic. Strive to use magic less as your powers develop, for often the
threat or promise of its use outsripes its actual performance. Magic is
Art, the Gift of the Lady, and those who wield it are privileged in the
extreme. Conduct yourself humbly, not proudly, while being mindful of
this. Use the Art deftly and efficiently, not carelessly and recklessly.
Seek always to learn and create new magic.