Shar
Cleric Alignments: CE, LE, NE
Shar: Mistress of the Night, Lady of Loss, Dark Goddess (Greater
Deity)
Symbol:
Black disk with deep purple border
Home Plane: Plane of Shadow
Alignment: Neutral Evil
Portfolio: Caverns, dark, dungeons,
forgetfulness, loss, night, secrets, the Underdark
Worshipers:
Anarchists, assassins, avengers, monks (Dark Moon), nihilists, rogues,
shadow adepts, shadowdancers
Cleric Alignments: CE, LE, NE
Domains:
Cavern, Darkness, Evil, Knowledge
Favored Weapon: "The Disk of Night" (chakram)
fter Lord Ao created the universe, the swirling chaos coalesced to
form twin deities, Selune, a being of light and creation, and Shar (shahr),
a power of darkness and destruction. Shar's existence, paradoxically, is
tied to the shrouded nothingness that existed prior to Ao's act of
creation. Shar reflects the primal dark, the flawless void erased at the
beginning of time by a distant, unconcerned overdeity. Her heart longs
for a return to the calm of nonexistence, and she schemes from the
shadows to tear down establishments, destroy order, and undermine all
creation. Religious art depicts Shar as a black sphere outlined in
magical purple flames or a beautiful human woman with long, raven-black
hair dressed in swirling dark garb. In this guise, her haunting purple
eyes have coal black pupils that reflect the primeval void. Since her
earliest battles with Selune (which continue to this day), Shar has
gained dominion over pain hidden but not forgotten, carefully nurtured
bitterness, and quiet revenge for old slights. Deeply twisted, the Lady
of Loss favors secrets, underhanded dealings, and subterfuge.
She uses
her mortal worshipers as pawns in a perverse game against everything
that has been, is, and will be. Patron of the Shadow Weave, a corrupting
magical force based upon nothingness and mad secrets, the Mistress of
the Night bolsters her impressive power with temptation and guile. Shar's love of secrecy serves her clergy well, and most residents of
Faerun know very little about her mysterious cult. All regard her as a
dark and vengeful deity, but many seek out her servants in times of
grief or bereavement. There is a pervasive belief that her clergy aids
those who have been wronged or who have suffered a great loss. Instead
of offering release from the pangs of grief, though, Shar's clerics
reinforce supplicants' regrets and feelings of betrayal, turning their
focus to bitterness and revenge. Good clerics (particularly those of
Mystra, Lathander, and of course, Selune) warn of the dangers of seeking
such solace, but desperation often gets in the way of better judgment,
and the ranks of Shar's clergy swell with each passing year.
Clerics of Shar pray for their spells at night. Because most of her followers keep
their devotion a secret, the religion has but one fixed holiday. During
the Festival of the Moon, Sharrans celebrate the Rising of the Dark,
when the directors of local cults outline the dark plots of the coming
year over the quivering body of a live sacrifice. Once a tenday,
followers must engage in an act of wickedness, ideally after a nocturnal
dancing and feasting ritual known as a Nightfall. Shar's clerics often
multiclass as rogues, with her most debased and accomplished servitors
becoming nightcloaks. Those clerics associated with the Cult of the
Dragon often multiclass as wearers of purple.
HISTORY/RELATIONSHIPS: Shar's ceaseless battles against her bright
sister have caused the creation and destruction of several deities
throughout history. Though Selune strikes openly and forcefully against
her twin at every opportunity, Shar prefers subversion, using her mortal
worshipers to attack Selune's clergy and those things Selune holds dear,
rather than at the deity herself. Still, she occasionally moves directly
against minor enemies. During the Time of Troubles, Shar killed Ibrandul,
a lesser deity of caverns, dungeons, and the Underdark, as an act of
pure opportunism. She continues to grant spells to clerics in the name
of Ibrandul, reveling in the deceit of the entire affair. Shar may
attempt to consume Mask as well, for she nurses a cold anger for his
dominion over shadow. Shar's love of dark spaces brings her into
frequent conflict with deities of light and fire, and her desire to
dominate the concept of revenge sets her against the ancient, dwindling
power Hoar. Her only frequent ally is Talona, who may eventually serve
Shar in return for the Dark Goddess's aid in murdering her hated enemy
Loviatar.
DOGMA: Reveal secrets only to fellow members of the faithful. Never
follow hope or turn to promises of success. Quench the light of the moon
(agents and items of Selune) whenever you find it, and hide from it when
you cannot prevail. The dark is a time to act, not wait. It is forbidden
to strive to better your lot in life or to plan ahead except when
directly overseen by the faithful of the Dark Deity. Consorting with the
faithful of good deities is a sin except in business dealings or to
corrupt them from their beliefs. Obey ranking clergy unless it would
result in your own death. |
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