Torm
Cleric Alignments: LG, LN, NG
Torm: The True, the True Deity, the Loyal Fury (Lesser Deity)
Symbol:
Right-hand gauntlet held upright with palm forward
Home Plane: House of
the Triad
Alignment: Lawful Good
Portfolio: Duty, loyalty, obedience, paladins
Worshipers: Paladins,
heroes, good fighters and warriors, guardians, knights, loyal courtiers
Cleric Alignments: LG, LN, NG
Domains: Good, Healing, Law, Protection,
Strength
Favored Weapon: "Duty's Bond" (greatsword)
orm (torm) the True, patron of paladins and unswerving enemy of
corruption and evil, serves the people of Faerun by exemplifying the
chivalric ideal. An ascended hero who lived his mortal life in service
to a just sovereign, Torm eschews the pretense of his fellow deities,
instead adopting a humble position that he exists to serve the common
good and the rule of law as established by honorable mortal rulers.
Though a true deity with awesome power at his disposal, the Loyal Fury
is all too familiar with the failings of mortal men, having fallen
victim to hubris, gullibility and ignorance when confined to a mortal
shell during the Time of Troubles. During that seminal event, Torm
allowed himself to be controlled by his own corrupt, oppressive clerics
for a short time, an occurrence that gave him perspective on his own
flaws and enhanced his sense of humility. Stern, righteous, and
unyielding in the face of evil, Torm's spirit lifts when dealing with
his friends, the weak, the defenseless, and the young. Torm battled Bane
in the harbor of the city of Tantras during the Time of Troubles,
destroying the Black Lord in personal combat (he too died in the
conflict, but was later returned to life by Ao). As such, he became a
hero to good-hearted people throughout the continent, a savior who in
slaying Bane delivered Faerun from the machinations of the deity of
strife and tyranny. Torm's destruction of Bane broke the back of Zhentil
Keep by eradicating that nation's divine support, allowing the Dalesfolk,
for a short while, to breathe a sigh of relief. In nations across the
continent, Torm became a symbol of heroism and bravery, the ideal knight
serving his followers with a transforming act of self- sacrifice
appreciated even by great Ao himself. This adoration extended to Torm's
church, which experienced a renaissance and philosophical blooming as
its numbers swelled and new thinkers and adherents joined the
congregation. In the fourteen years following that time clerics of Torm
have enjoyed popularity unparalleled in Faerun.
Now that Bane has
returned the people look to the Loyal Fury and his mortal agents for
salvation once again. They eagerly hope that the menace of the Black
Hand can be dealt with after another great battle, that the revived
church of Bane can be crushed by an army of paladins with holy hearts
and sanctified swords. Such has happened within the lifetime of every
adult in Faerun, and many expect it to happen again. Torm and his
followers take a more realistic view, knowing that the current day is
far different from the Time of Troubles, when the two deities met as
essentially equal mortals. They know that the secrecy of Bane's cult
prevents open warfare, and that the menace of the Black Hand returned
will not be quenched easily or without great loss of life. Both Torm and
his holy warriors know the costs, and both are more than willing to pay
them to deliver the good people of Faerun from a world dominated by the
Lord of Darkness.
Clerics of Torm pray for their spells at dawn. On the
13th of Eleasias, they celebrate a somber ceremony known as the Divine
Death to commemorate Torm's sacrificial destruction of Bane. The 15th of
Marpenoth sees a more jovial ritual in the form of the True
Resurrection, which celebrates the anniversary of Torm's return to Toril
at the behest of Ao. Shieldmeet, traditionally a time when Faerunians
enter new agreements and compacts, is a time of great religious
significance to followers of the deity of duty, who take their oaths
very, very seriously. In addition to the daily morning prayer, clerics
are expected to give thanks and honor to Torm through quiet prayers at
noon, dusk, and midnight. Torm's clerics often multiclasss as divine
champions, divine disciples, or paladins.
HISTORY/RELATIONSHIPS: Torm serves Tyr as war leader and champion, as
he once did for a mortal monarch in the days immediately following the
Fall of Netheril. Scholars disagree on where Torm's kingdom was located,
or even what it was called, but the most believable theories place it
somewhere south of the Lake of Steam, in the area now known as the
Border Kingdoms. Whole knightly orders in service to Torm's church seek
the location of this kingdom, which the clerics refer to as the High
Seat, or Chalsembyr. They hope that discovering the location might give
them more insight into Torm's life as a mortal, one of the few subjects
about which he absolutely refuses to enlighten his followers. Some
interpret his reticence as a game, as if Torm keeps Chalsembyr's
location a secret in order to test his faithful, who routinely go on
quests to locate it. Lore of the faith holds that he who discovers the
whereabouts of the Loyal Fury's mortal home will be raised up to the
celestial planes as Torm's divine servant. Prior to the Time of
Troubles, Torm served Tyr as a loyal demipower. After his resurrection
at the hands of Ao, the maimed deity elevated him to lesser deity
status, and greatly enhanced his duties, granting him control of several
armies of celestial warriors to use in outer planar conflicts. Torm, Tyr
and Ilmater work together frequently, and are known as the Triad. At
Tyr's insistence, Torm has of late befriended the Red Knight in an
attempt to temper her lust for war with an appreciation for justice. His
kinship for Helm dates back several centuries, though the clergies of
the Loyal Fury and the Watcher currently find themselves at odds on
several important ideological and political issues. As a pro-active
enemy of evil, Torm finds that his ideals and philosophies often square
with those of Lathander, whom he greatly respects. After destroying
Bane, Torm turned most of his attentions to Cyric, working with Mystra,
Oghma, and Mask in dethroning the Black Sun from his position as Lord of
the Dead. He deeply regrets not destroying Cyric in that instance, and
has vowed to remedy that regret should the two deities meet again. Torm
found the alliance with Mask distasteful, and hopes to force the Lord of
Shadows to reform himself by thwarting his plans as often as possible.
Since the return of the Black Hand, however, the bulk of Torm's ambition
and planning has gone toward defeating the dark intrigues of Bane.
DOGMA: Salvation may be found through service. Every failure of duty
diminishes Torm and every success adds to his luster. Strive to maintain
law and order. Obey your masters with alert judgment and anticipation.
Stand every alert against corruption. Strike quickly and forcefully
against rot in the hearts of mortals. Bring painful, quick death to
traitors. Question unjust laws by suggesting improvement or
alternatives, not additional laws. Your fourfold duties are to faith,
family, masters, and all good beings of Faerun. |
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