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		Tyr Cleric Alignments: LG, LN, NG
Tyr: The Even-Handed, the Maimed God, the Just God (Greater Deity)
		 
		 Symbol: 
		Balanced scales resting on a warhammer Home Plane: House of the Triad
 Alignment: Lawful Good
 Portfolio: Justice
 Worshipers: Paladins, judges, 
		magistrates, lawyers, police, the oppressed
 Cleric Alignments: LG, LN, 
		NG
 Domains: Good, Knowledge, Law, Retribution, War
 
    Favored Weapon: "Justicar" 
		(longsword)
  efore every criminal trial in civilized lands, good-hearted 
		magistrates whisper prayers to Tyr (teer) the Even-Handed, asking that 
		he guide their judgments with temperance and resolve. A utopian 
		interloper deity who long ago came to Toril from a foreign cosmos, Tyr 
		sees himself as a father figure working to craft a perfect society among 
		the people of Faerun, whom he views as his wayward children. The pain of 
		knowing that his mortal charges cannot hope to initiate and protect a 
		flawless, completely just orderly existence tinges Tyr's philosophy with 
		an undercurrent of resigned sadness. Religious iconography depicts Tyr 
		as an aging one-handed warrior, often with a bloody bandage covering his 
		wounded eyes. The so- called Maimed God lost his right hand in battle 
		with the ravenous entity known as Kezef the Chaos Hound. Tyr's blindness 
		dates to the Time of Troubles, when Ao himself scoured his eyes for 
		failing to witness the theft of the Tablets of Fate and for allowing 
		discord among the gods of Toril. Worshipers have allegorized Tyr's 
		wounds as emblematic of the blindness of justice and the price the truly 
		just must endure on the path to righteousness and stern defense of the 
		law.
 Particularly radical Tyrran sects advocate self-mutilation among 
		their adherents, a practice condemned by the large majority of the 
		faithful, who nonetheless ritualistically don gauze eye coverings and an 
		off-colored glove on their right hands to honor the Blind Overlord. 
		Commoners view Tyr and his clerics as stern arbiters of justice, often 
		missing the paternal philosophical nuances of Tyrran doctrine for its 
		more obvious black-and-white teachings on the nature of morality. They 
		tend to view Tyr as something of a divine constant-- they know that Tyr 
		expects fairness, good judgment, and kindness toward the innocent from 
		his followers, and hence afford Tyr's clerics a great deal of trust. 
		 Clerics of Tyr pray for spells at dawn. In addition to numerous minor 
		holidays, Tyr's priesthood follows a strict regimen of monthly high 
		rituals. on the first of each month, Tyrrans celebrate Seeing Justice, 
		at which specially chanted prayers elicit the appearance of a white-hot 
		war hammer that glows with heat and light. The thirteenth day brings 
		celebration of the Maiming, at which the congregation sings loud, 
		booming hymns as an illusionary gauntleted hand surrounded by a nimbus 
		of burning blood appears above them. A similar ritual called the 
		Blinding, which takes place on the twenty-second day of the month, 
		involves an image of burning, crying eyes. Tyr's clerics often 
		multiclass as paladins.  HISTORY/RELATIONSHIPS: Tyr came to Toril in -247 DR in an event known 
		as the Procession of Justice. Bursting from a gate near modern-day 
		Alaghon in Turmish, he led a force of 200 archons across the Vilhon 
		Reach in an effort to pacify the remnants of ancient Jhaamdath, which 
		had fallen to lawlessness and brigandage following the empire's 
		destruction at the hands of its elven enemies. In the ensuing battle, 
		Tyr's host slew Valigan Thirdborn, a lesser deity of anarchy whose rise 
		in -269 DR directly coincided with the ascendance of the bloodthirsty 
		Exarch Thelasand IV, who spurred the Emperor into greater conflict with 
		the elves. Tyr's actions and sacrifices during the Procession (which 
		lasted until -238 DR) attracted the attention of the previously obscure 
		Ilmater, who joined forces with Tyr in -243 DR. Years later, long after 
		the Procession had ended with most of Tyr's servants banished or killed 
		and the deity himself taking interest in Toril at large at the expense 
		of his initial, highly targeted campaign, Torm joined up as the Just 
		God's war leader. Together with Ilmater, the deities became known as the 
		Triad, by which they are still referred to this day. Over the more than 
		1,600 years since his arrival, Tyr has expanded his dominance over the 
		whole of Faerun-- few are those who do not know his name or the 
		enthusiastic ideals he represents. His is a civilizing voice, urging the 
		construction of moral and legal codes and the administration of fair 
		justice for sentient creatures in every land. In this regard he is both 
		progressive and regressive, representing a force for cultural 
		development in lands with corrupt or no legal systems and representing a 
		stern defense of the status quo in nations with well- established codes 
		of law. Tyr's relatively short time on Toril has gained him a host of 
		enemies. He fiercely opposes deities dedicated to tyranny, evil, or 
		lawlessness, and bears particular enmity toward, Bane, Cyric, Mask, 
		Talona, and Talos.  DOGMA: Reveal the truth, punish the guilty, right the wrong, and 
		always be true and just in your actions. Uphold the law wherever you go 
		and punish those who do wrong under the law. Keep a record of your own 
		rulings, deeds, and decisions, for through this your errors can be 
		corrected, your grasp on the laws of all lands will flourish, and your 
		ability to identify lawbreakers will expand. Be vigilant in your 
		observations and anticipations so you may detect those who plan 
		injustices before their actions threaten law and order. Deliver 
		vengeance to the guilty for those who cannot do it themselves.  |  |