Umberlee
Cleric Alignments: CE, CN, NE
Umberlee: The Bitch Queen, Queen of the Depths (Intermediate Deity)
Symbol:
Blue-green wave curling left and right
Home Plane: Fury's Heart
Alignment: Chaotic Evil
Portfolio: Oceans, currents, waves, sea winds
Worshipers: Sailors, weresharks, sentient sea creatures, coastal
dwellers
Cleric Alignments: CE, CN, NE
Domain: Chaos, Destruction, Evil,
Ocean, Storm, Water
Favored Weapon: "Drowning Death" (trident) or
jellyfish (trident)
alicious, mean, and evil, Umberlee (uhm-ber-lee) is the terror of
sailors and coastal dwellers across the world. She breaks agreements on
a whim and takes great pleasure in watching others die by drowning or in
the jaws of sea predators. Vain and desirous of flattery, she is
excessively greedy for power and revels in exercising it. Weresharks are
her creations, and theirs is one of the few races that worship her out
of admiration rather than fear. The Bitch Queen is always depicted as a
female blue-green torso garbed in shells and a mauve cape made from
jellyfish rising out of the waves with taloned hands, elbow fins, eyes
of pale pearly death, and hair of help.
Like the church of Talos, the
church of Umberlee is almost universally despised and propitiated only
out of fear. Nevertheless, despite the promise offered by the relatively
weak church of Valkur, nearly every sailor makes an offering to the
Bitch Queen before heading into her domain and Umberlant clerics can
walk unmolested in dockside wards in most ports. They are even welcomed
aboard most ships, in hopes that their presence will help appease the
Bitch Queen.
Uberlant clerics pray for spells at high tide (in the
morning or evening), making offerings and self-anointing on the brow,
hands, and feet with sea water. The drowning is a private ritual and
only clergy members may witness it or take part. In the Drowning, a
supplicant lies before an altar and is surrounded by candles lit to the
deity, each placed with an intoned prayer by a different Umberlant
cleric. The attending clergy then withdraw and release a wave of sea
water to flood the room in a huge breaking wave and then flow away.
Supplicants who survive are confirmed in the service of Umberlee and
warned that if they should ever betray the Queen of the Deeps, drowning
is the fate that awaits them. They were spared during the Drowning and
so can be taken by the Sea Queen at any time to come. (Clergy whom the
Sea Queen feels have failed her go to sleep one night never to awaken,
dying during the night of drowning, their lungs mysteriously filled with
sea water.) The two public rituals of the Umberlant faith are the First
Tide and the Stormcall. The former is celebrated when the ice breaks up
in a harbor and involves a parade through town with a caged animal,
which is then tied to a rock and hurled into the sea. If it reaches
shore alive, it is treated as a sacred animal for the rest of its days.
Stormcall is a mass prayer to send a storm to devastate a specific
harbor or ship or to turn away an approaching storm or one that has
already broken upon the worshipers. Its participants pray around pools
upon which float candles on driftwood planks, and throw sacrifices into
the pools. A doused candle is a sure sign of the Bitch Queen's anger.
Umberlee's clerics tend to multiclass as druids, fighters, rogues,
divine disciples, or waveservants.
HISTORY/RELATIONSHIPS: Umberlee is one of the Gods of Fury. She
serves Talos, along with Auril and Malar. Talos has been encroaching
upon her portfolio, and since she lacks the strength to fight him,
Umberlee has been trying to distract him with romantic intrigues. She
fights Selune and Valkur (to whom sailors pray to bring them home
safely), Chauntea (for her dominion over land), and Sune (whose beauty
she envies).
DOGMA: The sea is a savage place, and those that travel it had best
be willing to pay the price of challenging Umberlee's domain. All should
know the Bitch Queen and fear her, for the wind and the wave can reach
everywhere if sufficiently angered. Fair offerings bring fair winds to
sea travelers, but those that do not pay their respects will find that
the sea is as cold as Umberlee's heart. Spread the word of the might of
Umberlee, and let no service be done in her name without a price. Make
folk hear the wind and wave unless a cleric of Umberlee is there to
protect them. Slay those who ascribe sea and shore storms to Talos.
CLERGY AND TEMPLES: Umberlant clergy are charged to spread respect
for Umberlee by preaching of the doom she has wrought in the past and
the storms to come in all coastal cities and settlements. Along the way,
they seek to build up favor enough to be washed ashore by the deity if
they are ever in danger on the seas and to enrich themselves by
accepting offerings, selling the safety of their own presence on
shipboard, or by casting certain spells. Temples of Umberlee are always
located along the coast or underwater. Many lie within sea caves, while
free-standing structures are usually constructed from flotsam,
surf-pounded rocks, and the shells of great sea beasts. Umberlant
temples are mainly vehicles for sailors and merchants to make offerings
of candles, flowers, candies, or coins to appease the Bitch Queen's
wrath. The ceremonial garb of the Umberlant clerics consist of a
skintight blue or green body stocking worn with voluminous cape of blue
or green trimmed with white fur (to represent foaming breakers). A tall
collar, similarly trimmed, rises from the back of the cape's neck. A
popular badge of rank is the skeletal hand of a drowning victim. The
church of Umberlee is disorganized and run differently in different
locales. The only organized hierarchy is that imposed by a particularly
favored and powerful cleric, and such regimes are inevitably washed away
in time by the ever-fickle Bitch Queen. Clerics of the faith are even
given to dueling each other to settle disputes of rank or ability,
although such combats are rarely fatal. Instead, the loser is usually
thrown aboard the next ship to leave port, regardless of the
destination. |
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