Kovel Quarter comprises of the majority of the urban areas east of the River
District and up to the old city wall. The majority of the buildings in this area
have been reduced to rubble or smoldering piles of ash. Only a few exceptions
such as the old Kovel mansion, whose walls and ceiling remain standing for the
most part, remind the occasional visitor that humans once populated this place.
As opposed to other overrun and ruined areas of Phlan, where all kinds of
creatures crawled and lurked in complete chaos, Kovel Quarter has become host to
a number of well organized goblin tribes. These tribes wage a bloody war against
each other as much as they do against the humans, but even when taken one by one
they have proven to be too much of a foe to vanquish by the haphazard attacks of
volunteers or the occasional band of adventurers.
From the point of view of the vast majority of the citizens of Phlan, which
is obviously shared by the Council, the goblins are simply vermin that must be
rooted out and eradicated by force. However, a number of influential figures
consider that, in the short term, there could be an attempt to negotiate with
the least hostile tribes and try to use them as allies to remove the most
threatening ones. Nevertheless, there is no disagreement in the ultimate goal:
to uproot all the tribes and eliminate the goblin threat from the City. Only a
few think that those tribes willing to negotiate could be bought out of the
Ruins or offered to resettle elsewhere in the surroundings of the city.
Even deeper in the unclaimed area and beyond the old city wall from Kovel
Quarter lies the infamous Midden Heap, a place rife with filth and disease,
where horribly deformed and mutated inhabitants are rumored to keep some sort of
order among the surrounding chaos.