he Western
RuinsThis
district is no longer the wreckage it used to be. The former Textile
District is where the city wall was breached during the Melvaunt
invasion twenty years ago and it experienced the most brutal fighting.
As a result, most buildings were razed to the ground. The district was
later reclaimed for the city, and the breach repaired. Freed from the
threat of the invaders, many refugees from the war have returned to
occupy and rebuild the area. Along with them, numerous immigrants from
all over the Moonsea have come to live in the section, attracted by the
offer of steady jobs and a promising future. That has not come without
trouble. The majority of the current inhabitants of the Western Ruins
are of the poor extraction and the mixture of older Phlanites and
newcomers puts a strain on the daily life of the district as racism and
xenophobia flare.The
situation has turned explosive in the case of the relatively large
community of migrants from Melvaunt due to the history of conflicts
between the two cities. The Melvauntians lived in a kind of unwalled
ghetto, and in the past years they have been subject to pogroms for
just about any reason. The situation has gotten much better lately and
the living standards have improved, along with regular patrols by the
Waiting, the Temple of Tyr. In the past, the need for the Melvauntians
to self defense has produced a violent gang, named The Good Folk. It
has been largely eradicated in the recent years, their remaining
members, it is said, integrating into the mainstream society as traders.
Notable Establishments in the Western Ruins:
1. The Cadorna Mills. The Cadorna family is recovering from old
scandals and is rebuilding itself while recapturing the textile market in town.
Marselith’s dye shop (for just that purpose) is open to the public.
2. The Soup Kitchen. While the Western Ruins are
looking much better than they used to, the Ilmaterite Mission here welcomes
all, and orphans still tend to wind up here, either to be given a trade or to
drift into one of the local “urchin gangs” established with the local school
and its orphanage.
3. The Jadie Company. The
merchant-wizard-and-also-bard-and-other-things Fadra Jadie has been very active
in the Western Ruins, engaged in business and charitable work, and is currently
known to be basing an airship (!!!) from the District (under incredibly heavy
guard).
4. The Stoneshaper Compound. The Stoneshaper Clan has a defensive alliance
with Phlan, and dwarven affairs are regularly dealt with here.
5. The Tormite Shrine. Bordering on the Artisan’s District, the
Shrine is small and somewhat-active, though its members tend to pursue
less of its patron’s war against Bane as to focus on generally aiding the good
of the region. It also houses a semi-secular school with its teachers being
drawn from all ways of life and expertise. This being the Moonsea…
people need the help, and a Tormite Paladin is
one of the very few one trusts not to have ulterior motives when
offering aid.
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