Lightfoot Halflings (Base Race-HALFLING, Sub Race- leave blank or
The most common type of halfling seen in the world, the lightfoots are the
most likely to give in to their desire to wander. They are at home
living side by side with folk of many different races and cultures.
Lightfoot halflings are more likely to worship non-halfling deities than
any other halfing subrace.
* Ability Adjustment: +2 Dexterity, -2 Strength.
* Small: As a Small creature, a halfling gains a +1 size bonus to
Armor Class, a +1 size bonus to attack rolls, and a +3 size bonus to
Hide checks, but she uses smaller weapons then humans use, and her
lifting and carrying limits are three-quarters of those of Medium
* Stealthy: +2 racial bonus to Move Silently checks.
* Fearless: +2 morale bonus to saving throws against fear.
* Good Aim: +1 racial bonus to attack rolls with thrown weapons and
* Keen Hearing: +2 racial bonus to Listen checks.
* Lucky: +1 racial bonus to all saving throws.
* Favored Class: Rogue. A multiclass halfling's rogue class does not
count when determining whether she takes an experience point penalty for
multiclassing. Halflings have long had to rely on stealth, wit, and
skill, and the vocation of rogues comes naturally to them.
Regions: Any human region, Luiren
The folk of Faerun are more familiar with the lightfoot hin than with
either of the other two subraces, primarily because the lightfoots are
the more numerous and widely traveled of all the halflings. Nearly every
human community of any size larger than a village has at least a few
halfling residents. When most Faerunians think of halflings, the
lightfoots are the people that most often leap to mind.
Most lightfoot halflings trace their ancestry back to the days when a
great tribe of their subrace populated the territory known today as
Luiren. Following the events of the Hin Ghostwars, the majority of the
lightfoot halflings departed their homeland and spread out across
northern Faerun in a great diaspora (see the FORGOTTEN REALMS Campaign
Setting, page 196). Though some lightfoot halflings remained in Luiren,
the subrace has become ubiquitous throughout the settled lands of Faerun.
Lightfoot halflings may be the most common of all subraces, but their
behavior is also the most varied. It's impossible to describe the
“typical" lightfoot halfling because, much like humans, the race
embodies individuals that are the absolute antithesis of on another.
This diversity of behavior is mirrored in a diversity of outlooks. Some
halflings adopt views and beliefs about the world that are very close or
even identical to whatever human community they happen to dwell in,
while others retain distinctive points of view that separate them from
other races and groups (including other halflings). It's not uncommon to
meet halflings who, because they spend the greater part of their lives
roaming from place to place, have outlooks that are amalgams of those
from multiple cultures and environments.
The aspect of the lightfoot outlook that most nonhalflings notice,
however, is that they are the hin subrace that is more likely to wander
out of an innate desire. It is not unknown for individual lightfoot
halflings or even entire families to decide that, after living in the
same place for decades, they want to move on to someplace else. Some
learned folk speculate that the lightfoot hin experience a habitual need
to see many different places and enjoy a variety of experiences. Other
sages and loremasters wonder if the lightfoot penchant for the
semi-nomadic lifestyle is socialized behavior, learned from centuries of
practice. These scholars theorize that the lightfoot hin who left Luiren
because of the Ghostwar massacres were unable to find a new homeland
that suited them as well, so they wandered. After so many hundreds of
years of wandering, the behavior is not natural to the lightfoot hin, or
so this school of though holds. Whatever the case, there's no denying
that many lightfoot halflings seem determined to see a great deal of
Faerun and have many interesting experiences during their lifetimes.
Lightfoot Halfling Characters
As befits their name, lightfoot halflings often take classes that
work well for wanderers, such as rogue and bard. Favored Class: Rogue. Lightfoot halflings often pick up an impressive
array of skills during their travels, and with their small size and low
strength, they need the advantages of stealth and cleverness.
Lightfoot Halfling Society
Lightfoot halfling society is hard to quantify, because lightfoots
can be divided into three groups: those who live among humans, those who
live among other lightfoots, and those who wander from place to place.
Some lightfoot halfling families live their entire lives in one place,
sometimes as part of a human community, and sometimes in a settlement
populated almost entirely by halflings. Others live their entire lives
on the roads and byways of Faerun, never remaining in one place very
Language and Literacy
Lightfoots speak Halfling, Common, and the language of their home
region – which, given lightfoot wanderlust, could be almost anywhere.
Wandering lightfoot halflings pick up the languages of the places they
live, and often learn other widely spread tongues. All lightfoot nonbarbarians (the vast majority of the race, in other
words) are literate.
Lightfoot Halfling Magic and Lore
Lightfoot halflings tend to be generalists when it comes to magic,
using a broad array of spells and magic items to make their travels – or
their hearths – more pleasant. They are skillful clerics and sorcerers,
but sometimes lack the discipline to become accomplished wizards.
Spells and Spellcasting
Because they're almost always fighting foes who are larger than they
are, lightfoot halflings favor spells that help them move around the
battlefield and negate the physical strength of their foes. Expeditious
retreat, fly, haste, various polymorph spells, and especially Evard's
black tentacles are common spells in a halfling spellcaster's arsenal.
Lightfoot Halfling Magic Items
Lightfoot halflings are fascinated with magic that makes travel
easier in some way. It's useful to travel faster, of course, but speed
isn't' always a priority to a lightfoot who's wandering anyway. Items
that make travel more comfortable or safer are especially cherished. Common Items: Bags of holding, Heward's handy haversack, carpets of
flying, and any magic boots can be purchased in lightfoot communities
for 10% less them the normal cost.
Iconic Items: One of the most consistent disadvantages halflings face
is that their size makes it difficult for them to make use of certain
types of weapons. In response to this difficulty, a halfling wizard
created the first hornblades – deceptive magic weapons that inflict more
damage that their size would suggest (see the appendix). These weapons
seem to be in the possession of lightfoot hin more frequently that the
ghostwise of strongheart, giving rise to speculation that perhaps the
original hornblade inventors was of the lightfoot subrace.
Lightfoot Halfling Deities
The diversity evident in the lightfoot halflings' outlook and society
is also reflected in their religious beliefs. Of all the hin subraces,
the lightfoot are the most likely to worship deities other than those
belonging to Yondalla's Children. In addition to the deity they most
favor, many lightfoot households – particularly those that prefer life
on the road to a more settled existence – often venerate a household
patron, often inspired by some matriarch or patriarch in the family's
Brandobaris, the Master of Stealth, is much beloved by the lightfoot
hin for his realistic and good-humored view of lire. Brandobaris is a
common patron deity of those halflings who trust to their luck to see
them though as they wander from place to place. The worship of
Cyrrollalee, the Hearthkeeper, is widely popular among lightfoot
halflings born within the last two generations. Her message of the
ascendance of the halfling race to a station of respect and power in
Faerun had fallen to receptive ears. The ranks of her clergy have
swelled with the number of lightfoot hin seeking to spread her message
and contribute to the search for a new lightfoot homeland.
Yondalla's faith is popular with the lightfoot halflings, both those
who wander and those who prefer to settle in more permanent communities.
Recently there has been some tension between her clergy and those
serving Cyrrollalee: Yondalla is not at all certain that this younger
deity's call for a halfling homeland is wise.
These halflings favor the lightfoot warsling, a deadly and powerful
version of the common sling (see the appendix). The warsling fires
skiprocks, which halflings delight in throwing with great accuracy as
Lightfoot Animal and Pets
Lightfoot halflings make up for their small stature by domesticating
some of the largest and most powerful hounds in Faerun. A towering human
brigand had a hard time pushing around a halflings traveler with a pair
of loyal hounds at his side. See Mastiff Hound, in the appendix.