Menu Page
Player vs Player Combat
Image Gallery
The Moonsea
Religion in the Realms
General Information
Races for Players
Classes and Prestige Classes
Link to Forums
IRC Chat
E-mail Tales of the Moonsea

Tales Of Moonsea - The Herald of Chaos
Players: 2 / 30

   Tales of Moonsea


Multi-class restrictions by Monk Order. The table below lists other known orders of monks, the deity they hold as a patron (if any), alignment restrictions for the order, and the character classes open to monks of that order for the purpose of multiclassing freely. Playing an actual member of any official order requires DM approval: these are simply multi-class guidelines. Some deities have more than one associated order of monks; these are listed sequentially. Not all monks have to be associated with an order, but only those that are part of an order can multiclass freely. There are no known monk orders for other faiths.

Deity Order Alignment  Multiclass Allowed Desciption
None, Velsharoon Long Death evil assassin, blackguard, fighter.  
None Old Order usually neutral, sometimes good, rarely evil rogue, sorcerer, shadowdancer (monk levels must be higher than total of all other class levels).  
Arvoreen, Cyrrollalee, Sheela, Urogalan, Yondalla Hin Fist neutral or good fighter, rogue, paladin  
Azuth Shining Hand neutral wizard (if monk level exceeds wizard level)  
Bane Order of the Iron Gauntlet evil assassin, fighter A small sect within the Zhentarim, these monks train in stealth and assassination. Currently they are few in number but their leader has been recruiting widely.
Deneir Zealots of the Written Word good cleric These monks accompany clerics of Deneir on quests, assist in moneymaking efforts for the church, and are as fond of recording information as any devout worshiper of Deneir.
Grumbar Disciples of the Changeless Face neutral fighter This stoic and spartan order is obsessed with preserving the knowledge of how things are (from laws to traditions to manners of speech) so that change can be detected and countered (which often involves beating into a pulp someone who disagrees).
Ilmater Broken Ones good clerics, divine champions, divine disciples, divine seekers, hierophants  
Ilmater Disciples of St. Sollars (Monks of the Yellow Rose) good ranger, shadowdancer, devine chapion  
Kossuth Disciples of the Phoenix good cleric This order (and the other two orders of Kossuthan monks) is very insular and has a rigid tradition of study and fighting style, as well as behavioral taboos. They are the most likely to espouse the purifying and redeeming aspects of their deity's element.
Kossuth Brothers and Sisters of the Pure Flame neutral cleric These monks seek a balance between the purifying aspect and the destructive aspect of Kossuth's flame, and are the mediators of the three orders. Most of them learn Ignan to better communicate with fire elementals.
Kossuth Disciples of the Salamander evil cleric Some of these monks rival a Talosian fanatic's love of destructive fire, but most see it as a necessary tool for renewal in the world. Many of them bear brands of magical symbols on their bodies and decorate themselves with fiery tattoos.
Lathander, Selune, Sune Sun Soul good or neutral any one other class (as long as monk is the highest class level)  
Loviatar Disciples of the White Rod evil cleric Monks of Loviatar prefer using their bare hands to inflict pain rather than using weapons. When forced to use weapons, they prefer nunchaku with white-bleached leather wrappings on the hilts.
Luthic Runeclaws evil cleric, runecaster Because in many orc tribes females are not allowed to touch weapons, unarmed combat has become a means for female worshipers of Luthic to defend themselves against raiders from other tribes. Some female orcs that are too old for childbirth (particularly older wives of the chief) become runeclaws to prove they are still useful to the tribe.
Mystra Flaming Star LN or LG wizards or sorcerors so long as their monk level is higher than their other class  
Oghma Children of the Passive Voice neutral none These monks serve as guardians to libraries and abbeys, and sometimes are sent to find lost stores of knowledge.
Shar Dark Moon evil sorcerer (monk and sorcerer level must be within two levels of each other)  
Tiamat Serpent Guards evil assassin, divine champion, fighter, rogue These fanatics guard temples, serve as minions to dragons, hunt dragonslayers, and assassinate those who pry too closely into the activities of the church. They are active in Unther and have been known to attack Mulhorandi soldiers.
Yurtrus Brotherhood of the Scarlet Scourge evil cleric Monks of this strange orc order bleach their hands white and grow their nails very long. Before combat they dip their nails in a powder made of blood infected with the red ache (see Disease in the DUNGEON MASTER's Guide), which lets them infect their opponents.

Playing a Monk by Foolish Owl

Monks seek to understand timeless and eternal principles, the abstract ideals behind everything.

Deities are incarnations of

those abstract ideals, and thus worthy of devotion and contemplation. But it is the ideals that matter, not their personifications. Justice matters, and Tyr matters only as an incarnation of that infinite, eternal principle. It's worth noting that while most monastic orders are nominally devoted to a deity, in some cases, it's not clear whether the identity of the deity really matters, as with the Order of the Long Death, or whether the deity actually exists at all, as with the Old Order.

It's also worth noting that the powers that monks obtain seem to come, not as gifts of the gods, but from within, from their own profound self-discipline and preternatural identification with their ideals.

Monks seek to overcome the limitations of their own identity, and become living incarnations of the eternal principles they believe in. In so doing, the mortal world of history and conflict trouble them less and less. They come to be in the world, but not of the world. They wander, seeking tests to refine and prove themselves. A monk fights a dragon, not because it's a test of his courage, but because it's a test of how his devotion to the principle of Courage. The dragon doesn't matter much, in itself.

The most wise and powerful of monks cease to be entirely mortal. They become "outsiders," literally dwelling in the world, but no longer part of the world.

Monks get along well with clerics who value the same ideals they do. But they find the absorption of clerics in worldly, temporal matters to be distracting. Druids, monks scarcely understand at all. Druids are entirely wrapped up in a chaotic, transient world, and ignore the abstract ideals that matter more than life. Druids and monks can pass each other by without even seeing each other, so to speak.